Pokemon Yellow Slot Machine Tricks

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Miscellaneous glitches of Pokémon Red and Blue and Pokémon Yellow

Amazing Man(Red and Blue only) |Cable Club escape glitch |Celadon looping map trick |Champion Blue music muting glitch |Coastal Flooding |Confusion and Substitute glitch |Cooltrainer move |Cycling based glitch maps |Escape sprite handling glitch |Evolve without an evolutionary stone(Red and Blue only) |Evolving Raichu(Red and Blue only) |Expanded item pack |Expanded Pokédex |Focus Energy glitch |Get stuck in a wall |Ghost Bicycle glitch |Glitch encounter system |Glitch City RAM Manipulation |Infinite Blaine Door |Introduction Nidorino glitch(Red and Blue only) |Invisible PCs(Red and Blue only) |Invisible tree glitch |Item stack duplication glitch |Mute the music in the Pokémon League |Partial trapping move link battle glitch |Pokémon Tower Pokédex glitch |PP underflow glitches |Recovery move glitch |Rival's effect |See a Ghost without a Silph Scope |Selfdestruct and Substitute glitch |Silph Co. PC Glitch |Slot machine glitch |Stand on a tree |Statue behavior glitch(Red and Blue only) |Super effective move AI flaw(Red and Blue only) |Super Glitch |Surf down glitch |Swift miss glitch |Transform assumption glitch |Transform Empty Move Glitch |Trick Zone |Vending machine purchase glitch |Walk around with only fainted Pokémon(Red and Blue only) |Walking lag glitch |Walk on water through Surf |Walking Pikachu happiness glitch(Yellow only) |Wild appeared! |ZZAZZ Glitch

(view, talk, edit)

In Pokémon Red, Blue, and Yellow, there are playable slot machines in the Celadon Game Corner. The rules are apparently simple: The player needs to line up the same symbols on horizontal or diagonal lines (the set of available lines depends on the number of coins betted), and the player can stop the reels, one at a time, using the A button. In reality, the game may cause the reels to 'slip' after the A button press either to hinder or to help the player, and the rules for doing so are actually complicated, with many oddities that may or may not be glitches. (Together with the separate building for prize claims, this is comparable to how real life Japanese pachi-slots are played.)

Thanks to the disassembly, the actual behaviors of the slot machines in Generation I are completely understood, although at some places it may still be unclear whether they match the intended behaviors.

Overview

For each individual spin, the slot machine can be in one of three modes:

  • Mode bad, which guarantees that the player cannot get any match in the available lines.
  • Mode good, which allows the player to get matches of symbols other than sevens or bars.
  • Mode super, which allows and actively helps the player to get matches of sevens and bars.
    • Mode super is the only mode of the three that will persist between spins. It will only end when the player wins a reward of 100 coins (bars) or 300 coins (sevens), and in the latter case only with a probability of 50% (i.e. it still have a 50% chance to persist).

In general, for each spin, the mode is set to mode good or mode super with probability 45/256 (~17.6%), with the probability of mode super further depending on which slot machine the player is playing on (see below). It is set to mode bad with probability 210/256 (~82.0%). There is also a chance of 1/256 (~0.4%) to enter a lucky streak which allows the player to play on mode good (but never mode super) for all the spins after this one, until the player wins 60 times.[1]

The lucky slot machine

Whenever the player enters the Game Corner, a random number between 0 ~ 31 is generated, and if it is 0, it has a 7/8 chance of becoming 1.[2] Then, whenever the player plays on a slot machine, the number is compared with the index of that slot machine (0 ~ 35) plus one. If it matches, the chance of playing in mode super is set to 5/256 (~2.0%), and otherwise it is set to 2/256 (~0.8%).[3]

Effectively, this means that every time the player enters the game corner, there is usually a 'lucky slot machine' among the machines with index 0 ~ 30. The lucky slot machine is most likely (15/256, ~5.9%) to be the one with index 0 (the rightmost, bottommost one), and cannot be the ones with index 31 ~ 35 (the bottom five in the leftmost column). The other ones all have a probability of 1/32 (~3.1%) to be lucky, including the ones occupied by an NPC, or otherwise unplayable ('Out of order', 'Out to lunch', or 'Someone's keys'). Finally, there is a tiny chance (1/256, ~0.4%) that the lucky slot machine is the nonexistent slot machine -1.

Reel stopping

The mode of the slot machine comes into play when the player presses the A button to stop a reel, as the reel may 'slip' after the A press depending on its position. The exact logic for stopping the reel also depends on which reel the player is stopping. Internally, the first two reels are programmed to slip 4 times unless a condition is met earlier, while the third reel can either slip up to 4 times to help the player get a match, or slip any number of times to prevent a match.

First reel

In mode bad or mode good, the condition for the first reel to stop early is that the middle symbol is not a cherry. Since there are no two consecutive cherry symbols (in fact, there are no consecutive same symbols on any reel), that means the first reel will slip at most once.

In mode super, the condition for the first reel to stop early is that any of the three symbols showing is a symbol with an internal value less than that of the seven symbol. Since the seven symbol has the lowest internal value of all symbols, this condition is in fact never satisfied, and the first reel will always slip by 4 positions.[4]

Second reel

In mode bad or mode good, the condition for the second reel to stop early is that there must be a 'potential match' on the first two reels, i.e. two of the same symbols that may form a line if the third reel stops in a good position. The player's bet is not considered; for example, a diagonal potential match counts even if the player only betted 1 or 2 coins.

In mode super, the condition for the second reel to stop early is that the potential match found is of either sevens or bars, or that there is no potential match and the bottom symbol on the second reel is seven or bar.[5]

Third reel

In mode bad or mode good, the third reel will always slip to prevent a disallowed match, i.e. any match in mode bad, or a match of sevens or bars in mode good. There is no upper limit for the distance the reel has to advance this way; as an extreme example, hacking the game so that the reels contain all sevens will likely cause the game to softlock.[6]

In addition, in mode good or mode super, the reel will slip up to 4 times if no match is found. This is not counting the number of slips done to skip disallowed seven or bar matches in mode good, so the total number of slips may exceed 4.[7]

Notice that, due to the design of the reels, there can never be more than one match at any time.

Oddities

  • On the spin where the player enters the lucky streak, the actual mode stays as it is on the previous spin, which can be either mode bad or mode good (the mode is initialized to mode bad at the beginning of a session[8]). If the mode happens to be mode good and the player wins, it will still count towards the 60 wins to end the lucky streak.
  • There is a line of code to immediately end the lucky streak if the player wins a reward of 300 coins, but this seems to be impossible, because the lucky streak is mutually exclusive with mode super, and mode good doesn't allow matches of sevens.
  • The probability distribution of the lucky slot machine is weird in multiple aspects. The fact that one machine is more likely to be lucky and some others have no chance might be intended, but the fact that it can be the nonexistent slot machine -1 seems certainly an off-by-one error.
  • The fact that the first reel's early stop condition in mode super is never satisfied is most likely a bug. Presumably, the intention is that the reel should stop if a seven symbol is showing, but the developers mistakenly wrote jr c instead of jr z.
  • The second reel's early stop condition in mode super is weird in two aspects.
    • The 'bottom symbol on the second reel' condition seems like an accidental use of leftover variable, although it may also be intended since there are two instructions specifically making it the bottom symbol[9].
    • The 'sevens or bars' check is only for the first potential match found, in the order of 'bottom-bottom, bottom-middle, middle-middle, top-middle, top-top' (i.e. from bottom to top), which means a potential match of bars may be rerolled if it appears above a potential match of another symbol.

External links

Analysis of how the slot machines in Pokémon Red, Blue, Yellow work by Crystal_:

YouTube video by Crystal_

References

  1. The function to set the mode, called before each spin
  2. More precisely, a random number between 0 ~ 255 is generated, it becomes 8 if it is less than 7, then it is divided by 8, discarding the remainder. See the function to generate the index of the lucky slot machine in the disassembly.
  3. The function to set the chance of mode super
  4. The condition for the first reel to stop early
  5. The condition for the second reel to stop early
  6. The piece of code run after finding a match
  7. The piece of code run after not finding a match
  8. All the memory addresses from $CD3D (wStoppingWhichSlotMachineWheel) to $CD50 (wSlotMachineBet) are zeroed, which included the mode flag at $CD4C.
  9. These two dec de instructions make de point to the bottom symbol of the second reel instead of the top symbol, and they seem to serve no other purpose.
Retrieved from 'https://glitchcity.wiki/index.php?title=Slot_machine_behaviors_(Generation_I)&oldid=9898'


  • Be better than your rival

This will only work if you have 2 GBC's and 2 Games. (Or you use a friends) Start the game and get the starter pokemon you want. Then trade it to your other game and restart your game. Then if you got the fire type, get water this time, if you got water, get grass, if you got grass, get water. Now trade back the starter pokemon you got earlier. Now your rival will have the opposite type pokemon as you so you will have an advantage and hey, you get to starter pokemon. | Submitted by xgreendayx
  • Beat Brock

When you pass the woods and get to Pewter City, You will have to battle Brock the Gym Leader. He uses rock type so Pikachu will be usuless against him as electricity dosn't effect rock. In some of the other cheat codes it says to use water or grass type but you cannot find water or grass types that early in the game. So I caught a Nidoran (girl or boy, it dosn't matter) and trained it untill it learned double kick. Double kick is a fighting attack which is super effective against rock. | Submitted by MaxVan-Egmond
  • Beat brock easily

Go to the grassy area near victory road (just west of Viridian City) and play gary, after you beat him go into the grassy area beside the water and catch a mankey. Mankey learns low kick (a fighting move) at level 9, which is super effective on rock pokemon! | Submitted by Macker-z
  • Boss Tactics

Here are your best bets for beating the Pokemon Gym Leaders:
Brock: Use water or grass Pokemon against this rock trainer.
Misty: Use grass pokemon or electric to defeat this gym leader.
Leiutenant Surge: use a rock or ground pokemon and he's toast.
Erika: Use fire pokemon or flight against this plant lover and shatter her dreams of fighting you again.
PokemonSabrina: Use bug or ghost against this psychomaniac and she is a goner.
Koga: This poison pokemon lover will be deafeted easily by using psy pokemon.
Blaine: This fire trainer will use fire pokemon against you so you can use water or ice.
Final boss: Giovanni, the team rocket leader, is the final gym leader - use water, ice, plant and he's out of there (and talk to him again and he says something to you).
In the Indigo Plateu you find 5 pokemon masters. Use this pokemon lineup for a better chance of success:
Plant
Water, Plant, Flight, Ice
Psy
Ice or Dragon
Your choice
Good Luck!
  • Catch Pokemon Easier

To catch Pokemon easier after you threw your pokeball keep pressing B repeadily. You should have a better chance of catching that Pokemon. | Submitted by xgreendayx
  • Celadon City Slot Tip

All of the slot machines have different odds, which change every time. Play each machine 4 times, and if it hits 2 or more, then stick with that one, because it's probably hot.
If the slow machine forces you really close to a 777 or Bar Bar Bar it will probably give you one or the other soon.
  • Cheap Potions

When you reach Celadon City, go to the top (6th) floor of the Poke Mart and press A next to the machines and chose Lemonade. Lemonade replenishes 80 HP on a Pokemon, and it only costs 350 -- wich is a lot less than Hyper Potion.
  • Clone Pokemon

Note: This trick requires another Game Boy and Pokemon game.
Trade the Pokemon to be cloned, and have the other player get a Pokemon that he or she does not care about. Trade them, and make sure the player receiving the bad Pokemon can see the other player's screen. When the Game Boy that receives the good Pokemon's displays 'Waiting', get ready to shut the other Game Boy off. When the 'Waiting' message disappears, turn off the Game Boy that is receiving the bad Pokemon. When the 'Trade completed' message appears, turn off the remaining Game Boy. Both games will have the same good Pokemon when they are turned back on.
Note: Do not attempt this trick with any saved games you wish to keep, as it can corrupt those files if done incorrectly.
  • Cut Down Grassy Areas

Once you get the HM 'cut', your pokemon can cut down grassy areas. Use 'cut' and it will cut a two by two area. Wild Pokemon will not attack you in the area you cut.
  • Easy Catch

When you are catching a pokemon. through the pokeball and press B and down at the same time(2 times),then press down untell you have your pokemon.
  • Easy Level Gain

To easily gain experience, simply switch the Pokémon you want to train with the top Pokémon on your list. When you go into battle the Pokémon will pop out. You can then switch to another Pokémon. Once you win the battle the beginning Pokémon and the fighting Pokémon will both gain experience points.
  • Electrode

Once you first see an Electrode check the Pokédex for its area. It will say 'Area Unknown'. But it's not. There is a way to get an Electrode without evolving it by a Voltorb. Go to the Power Plant. 2 or 3 of the fake item things are an Electrode, not a Voltorb or a real item. | Submitted by KenFougere
  • Electrode

Once you first see an Electrode check the Pokédex for its area. It will say 'Area Unknown'. But it's not. There is a way to get an Electrode without evolving it by a Voltorb. Go to the Power Plant. 2 or 3 of the fake item things are an Electrode, not a Voltorb or a real item. | Submitted by KenFougere
  • Extra Damage

While fighting, select your desired attack. When it says you are going to use that attack (eg. 'Venusaur used Razor Leaf'), hold down the A button until your opponent's life stops draining. If your timing was right you'll do more damage than usual.
  • Get Amnesia Psyduck

Have you ever wondered how you can get the elusive Amnesia technique? Well, it's hidden deep in Pokemon Stadium for the Nintendo 64. Unlocking it will take a while, but it's definitely worth it. You have to register ALL 151 Pokemon in the Hall of Fame. Whenever you beat a tournament (or Gym Leader Castle), your six Pokemon are entered into the Hall of Fame. It doesn't matter whether you use rental Pokemon or your own, but you can't have any gaps. Once you've filled it all up, you are awarded a free Psyduck bonus Pokemon that knows the Amnesia technique. You can now upload it to your Game Boy pak and use it in your quest.
  • Get Bulbasaur

To get Bulbasaur beat misty nugget bridge and get to bill`s house. Defeat the rocket and get Dig. Go back to the house and she will give you Bulbasaur!
  • Get Charmander

Go to Cerulean city and beat the five trainers on the bridge going north, then go in to the first square walk away and then talk to the guy in it, he will give you Charmander.
  • Get Eevee

If you are in front of the Celadon City Pokemon Center, go right three squares, go up until you run into bushes, go left until you see an opening in the bushes. When you see the opening, go into it. Then, go left unil you see an opening behind a building. Go into that. Then, go up the steps until they stop. Go right, you will run into a wall, then go down. You will see a door, go into it. You will see an Item Ball on a table. Get it. It contains Eevee. | Submitted by Merlynbruce
  • Get Ice Beam TM

Go to Celadon Dept. Store, go to the rooftop square. Get a bottle of Fresh Water, go talk to the girl who always wants a drink. Give the Fresh Water to her, she will give you TM13, which contains Ice Beam. | Submitted by Merlynbruce
  • Get Mewtwo

You can only get Mewtwo after you have beaten the game. First go to Cerulean City and go past the five trainers. Take a left and you are in a grassy area. Then continue down the water (you need Surf to get in the water) until you see land. Get on that land and enter the dungeon (if you haven't finished the game, a guy will be blocking the entrance). Work yourself through the dungeon until you're on the bottom floor. You will see Mewtwo. Use your Master Ball to catch it.
  • Get Raichu

To get Raichu in Pokemon Yellow you have to trade with someone who has a Pokemon Blue/Yellow game. Trade your Pikachu to them. If you have noticed in Pokemon Yellow, Pikachu refuses to take Thunder Stone. When Pikachu is traded to Blue/Red game, give Pikachu the Thunder Stone, Pikachu will now except and evolve. Then trade Pikachu back to Yellow. You will now have a Raichu for Pokemon Yellow! | Submitted by Josh
  • Get Raichu

To get Raichu, trade the Pikachu you started with to a Red/Blue version after It gets to be about Lv. 50-60. Then use a Thunderstone on the Pikachu you traded. After it evolves, trade it back to Pokemon Yellow. Now you will have Raichu. Be careful, though. Pikachu will no longer follow you around if you do this. You may be much better off just trading a Pikachu caught in Red/Blue and evolving that one.
  • Get Squirtle

To get Squirtle first you must beat Lt. Surge. Then go talk to officer jenny in the middle of the city and she will give you Squirtle.
  • Get Surfing Pikachu

Did you ever notice the small house at the northern beach of Route 19 that wasn't in Pokémon Blue and Red? This hut is home to the infamous 'Surfing Pikachu' mini-game. Here's the deal: if your Pikachu knows Surf, you can play the mini-game Pikachu's Beach right here. The only problem is that Pikachu can't learn Surf... Well, at least not in Pokémon Yellow. Here's how you get Surfing Pikachu (outside of winning a Nintendo Pokemon contest):
Surfing Pikachu is hidden in Pokémon Stadium for the Nintendo 64. To teach your Pikachu Surf (a technique it can normally not learn), you need to first unlock the R-2 (Round 2) mode. Then do the following:
Enter the R-2 Prime Cup's Master Ball division (you have to beat the first three divisions first).
Assemble a team that contains a Pikachu that does not yet know Surf. You HAVE to use a Pikachu from your Game Boy game. You cannot unlock Surfing Pikachu using a Rental Pokémon.
Do not register your team! Pick it directly from your Game Boy cartridge.
You now have to beat the Prime Cup's Master Ball division using a three-Pokémon team that always contains Pikachu. Pikachu has to be in every one of the eight battles.
You are not allowed to use any continues. If you do, you won't get Surfing Pikachu.
Once you have fulfilled all the above conditions, you are shown an award screen with Pikachu standing on a surfboard. From here on, Pikachu can use the Surf technique both in battle and during gameplay (Game Boy versions only). In Pokémon Yellow, you can now also access the hidden Surfing Pikachu mini-game. Simply go to the small hut on the northern beach of Route 19 and talk to the guy inside.
There is also a GameShark code that lets you access Surfing Pikachu, but we advise against using it, since it can mess up your Pokédex and save data. It's not worth the trouble.
  • Get the Mimic TM

Buy a Pokedoll in Celadon Mart, then FLY to Saffron and talk to the Copycat. She will give you the Mimic TM.
  • Go into back of Poke mart

First go to Viridian City ( I am not sure, the one with the gym with Giavonni in it) and go into the Poke Mart, then you MUST save your game (or your game will crash and restart itself, it happend to me =P) then buy 99 pokeballs ( they MUST be pokeballs or it won't work) then press 'B' and you should be able to walk 'behind' the counter and you can't get out... Solution restart the game and load ( I am not sure if it will reset your game so make a new guy and play through until you can buy 99 pokeballs and remember DO NOT SAVE YOUR GAME!!!!!) I have no clue if this is any help to you guys but I thought I would post it anyway.
P.S. PENGUINS ROCK!!!
P.S.S. (lol) I LIKE PIE
THANK YOU | Submitted by Imnewhere
  • How To Get Mew

Ok, this cheat is probably one of the only Mew cheats that actually works, and it's only for Pokemon Yellow! First you have to have a Pokemon that knows Teleport. Then go to Cerulean city, but don't go in the gym just yet. Instead, go up Nugget bridge, and to the right will be a grassy area and a trainer. Go up past the bridge and go to the part where you're facing the trainer, but he can't see you (he'll just be off-screen). Then take one step forward and QUICKLY press start. Use teleport and you will go back to the Cerulean Pokemon Centre. If you try to press the start button, you will realise that it won't work. Go into the gym and fight the first trainer in the water. Go outside and head up Nugget Bridge. Your start screen should pop up as soon as you step on it. When it does, press the B button and you will battle Mew! Mew is only at level 7, but he's worht it! And I'm pretty sure that this glitch won't hurt or erase your game, unlike Missing.No. Trust me, this cheat works. I read it on a forum, and i was a little skeptical myself, but i started my game over again and it really worked! Now my Mew is at level 57! Try it yourself! | Submitted by Kruspe12
  • How to get two HMs in Fuchsia City

If you are stumped on where to get the 'Surf' HM, Here's what you do. It's in Area 3 of the Safari Zone. You will have to get there fast as well. (I used a bike, I suggest you use it if you have it.) If you get into the secret hideaway in area 3, the man will give you the 'Surf' HM. The gold teeth item is also in Area 3. Give the gold teeth to the owner of the Safari zone and he will give you the 'Strength' HM. Use that to move the boulder and claim the item in the owners house.
  • Machamp

Go to the underground pathway where there's a little girl that wants to trade a Qubone for a Machoke. After you trade it, it will evolve into a Machamp. A Machoke can evolve instantly into a Machamp by a trade which is the only way to get a Machamp. | Submitted by KenFougere
  • Mew cheat

The only mew cheat for pokemon yellow is this one: First you have to have a Pokemon that knows Teleport. Then go to Cerulean city, but don't go in the gym just yet. Instead, go up Nugget bridge, and to the right will be a grassy area and a trainer. Go up past the bridge and go to the part where you're facing the trainer, but he can't see you (he'll just be off-screen). Then take one step forward and QUICKLY press start. Use teleport and you will go back to the Cerulean Pokemon Centre. If you try to press the start button, you will realise that it won't work. Go into the gym and fight the first trainer in the water. Go outside and head up Nugget Bridge. Your start screen should pop up as soon as you step on it. When it does, press the B button and you will battle Mew! Mew is only at level 7, but he's worht it! And I'm pretty sure that this glitch won't hurt or erase your game, unlike Missing.No. Trust me, this cheat works. I read it on a forum, and i was a little skeptical myself, but i started my game over again and it really worked! Now my Mew is at level 57! Try it yourself! | Submitted by brad
  • Mew easy

For this you need a pokemon with teleport.first beat nugget bridge. Left of nugget bridge there is a patch of grass and a guy. Stand one step out of his sight and then step into his sight range then imeadeately press start.(i suggest saving before doing this in case you mess up and he battles you) go to pokemon and select your pokemon that has teleport then use teleport. You will be in front of the Ceurealean pokemon center. Head to the area to the area above and to the right of nugget bridge and then deafeat the kid with the levl 17 slowpoke. To battle him there will need to be 1 step of space in between you or the game will freeze. After the batlle teleport to the pokemon center and go back to nugget bridge. The start screen will pop up. Press B. Mew will apear. Get him down to 1 hp then throw lots of pokeballs at him. NOTE: mew is hard to catch and you should bring at least 50 pokeballs. When i caught mew i came with 50 pokeballs and left with only 8. Try using the mew cheat with different people to get different pokemon. Once i even found a nidoqueen! Happy hunting! | Submitted by cheatmaster
  • No more annoying pikachu

Trade pikachu to a freind and he will dissapear from behind you but if you trade him back he will hate you. | Submitted by jonny
  • Only Way to Get Mew

We've seen so many fake Mew codes pop up on the web (and we get about 20 new fake Mew code submissions A DAY) that we've decided to add this following disclaimer to our codes section:
According to Nintendo, Mew cannot be found or caught in Pokemon Yellow, Red, or Blue. Outside of a GameShark code (which may mess up your Pokedex and render the game incompatible with Pokemon Stadium), the #151st Pokemon remains a cool litte extra that is only handed out by Nintendo on special occasions, such as Mall Tours or Pokemon events.
However, all those who want to catch a glimpse of the rare Pokemon can select Mew as a rental Pokemon in Pokemon Stadium for Nintendo 64 (but you cannot upload it to your Game Boy game). Note that Mew is just that -- a bonus Pokemon (albeit a very cool one that can learn all TMs) -- and not technically required to complete your Pokedex.
  • Pokémon weaknesses

Normal Pokémon are weak against Fighting types.
Fire Pokémon are weak against Water, Ground and Rock types.
Water Pokémon are weak against Electric and Grass types.
Electric Pokémon are weak against Ground types.
Grass Pokémon are weak against: Fire, Ice, Poison, Flying and Bug types.
Ice Pokémon are weak against Fire, Fighting and Rock types.

Pokemon Fire Red Slot Machine

Fighting Pokémon are weak against Flying and Psychic types.
Poison Pokémon are weak against Ground, Psychic and Bug types.
Ground Pokémon are weak against Water, Grass and Ice types.
Flying Pokémon are weak against Electric, Ice and Rock types.
Psychic Pokémon are weak against Bug types.
Bug Pokémon are weak against Fire, Poison, Flying and Rock types.
Rock Pokémon are weak against Water, Grass, Fighting and Ground types.
Ghost Pokémon are weak against Ghost types.
Dragon Pokémon are weak against Ice and Dragon types. | Submitted by AndrewBernish
  • Secret Coins

At the Game Corner there are secret coins lying around. You can get these coins by walking around and pressing the A button.
  • Unlimited sixth item

Go to cinnabar island. put the item you want limitless amounts of sixth on your list. then surf up and down the right side of the island. a blurry pokemon will appear( it will be lvl 80 or 100 but it is really weak) beat it. then go back to shore. your sixth item should have a funny little thing next to it which means it is limitless. | Submitted by DJatomika


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